﻿using UnityEngine;
using System.Collections;

[System.Serializable]
public class nRectangleVBOData
{

    public float _h_Diagonal = 1;
    public float _v_Diagonal = 1;

    public float _width = 1;
    public float _height = 1;

    public nRectangleVBOData(float h, float v, float width, float height)
    {
        _h_Diagonal = h;
        _v_Diagonal = v;

        _width = width;
        _height = height;
    }
}
